Dev here! Thanks for your feedback, it means a lot!
I wholeheartedly agree that the jumping can be a little precise, especially for the first few levels. I constrained myself to 16x16 tiles, which means the player's jump height can't be too high if I want to make long levels, which means I can't allow a large timing window to jumps. Most jumps are a little precise because of this.
I think the levels themselves can also be a little difficult. I was only able to get three play testers on board, and two of them played the easier levels after they'd already had some experience with the game. I tried to make the first and second levels as forgiving as possible, but I wasn't really able to get a good gauge on how easy the first few levels were for new players.
I'll find a couple new players and ask them whether they thought the first few levels were too hard, and make changes accordingly. I'll also use what I learned for my next games!
Edit: Also, if you're having trouble and a jump just seems impossible, consider looking for another way to beat it! Don't be ashamed to look at the walkthrough if you get stuck.
After I played it for a bit it got okay but a few levels into sticky blocks and it got hard again. Saying "it's too hard to be fun" doesn't necessarily mean it's a bad game. With the cute aesthetic, I assumed incorrectly it was a simple platformer. I will try play some more later.
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All the puzzles in here are INCREDIBLY well designed, with an assumption and an "aha!" moment. Very well done!
quality work , really well done
Dev here! Thank you for your support! I'm glad you enjoyed my game.
The jumping needs to be way too precise to be fun.
Dev here! Thanks for your feedback, it means a lot!
I wholeheartedly agree that the jumping can be a little precise, especially for the first few levels. I constrained myself to 16x16 tiles, which means the player's jump height can't be too high if I want to make long levels, which means I can't allow a large timing window to jumps. Most jumps are a little precise because of this.
I think the levels themselves can also be a little difficult. I was only able to get three play testers on board, and two of them played the easier levels after they'd already had some experience with the game. I tried to make the first and second levels as forgiving as possible, but I wasn't really able to get a good gauge on how easy the first few levels were for new players.
I'll find a couple new players and ask them whether they thought the first few levels were too hard, and make changes accordingly. I'll also use what I learned for my next games!
Edit: Also, if you're having trouble and a jump just seems impossible, consider looking for another way to beat it! Don't be ashamed to look at the walkthrough if you get stuck.
After I played it for a bit it got okay but a few levels into sticky blocks and it got hard again. Saying "it's too hard to be fun" doesn't necessarily mean it's a bad game. With the cute aesthetic, I assumed incorrectly it was a simple platformer.
I will try play some more later.
Works on firefox now. 10/10
Dev here! Thanks for your support! How do you know if the game was 10/10 if you haven't played it yet
I died 30 times on level one when using bing
A valiant effort
I am the current speedrun world record holder with a time of 4:56.49
Dev here! That's a great time TheDubW! Only 5 seconds to cut before you hit sachinallums's personal best of 4:51.55!
Finally got the WR by a landslide with a time of 4:18.66
What a steal!
...but is it possible to go faster?
4 Deaths?!
Just superb. 10/10 would recommend.
Dev here! Thanks a lot for your support. You're at the top of the leaderboard as of 4/1/2021 3:59pm CST. Pat yourself on the back!
Edit: pm not am
Best game I have ever played, 5/5
Dev here! Thanks for your feedback! I'm glad you liked it.
Wow this is a great game
Dev here! Thanks a ton, I'm glad you liked it! I worked on it for a while.
Who needs friends when you have the internet